102419 - This is a part of the conclusion
N. Lygeros
Breaking news : by combining AI simulation with use-wear analysis to identify and model traces of game play, it is possible to not only identify potential game boards, but also to rebuild playable rulesets that may provide indications regarding the ways that people played games in the past.
This is a part of the conclusion of a new paper in the field of archeology. AI can build a bridge between the present and the past to enhance our understanding of the relations and the links of the polycyclic hyperstructure of Mankind.